Howest — Digital Arts & Entertainment
Bachelor's degree, Game Sound Integration
BelgiumTechnical Sound Designer
I'm a highly motivated technical sound designer with a solid academic preparation. Qualified in conventional software such as Wwise, FMOD, Reaper, Unreal Engine, Unity and Perforce. Colleagues regularly call on me to solve problems about implementation via programming (C#, Blueprint). Proven ability to provide good team leadership, demonstrate adaptability and solve problems, reflected by multiple group projects during my different curriculums.
Bachelor's degree, Game Sound Integration
Belgium2 years in Bachelor's degree, Technical Artist
BelgiumHigh school diploma, Sciences and Math
BelgiumBuilt a game from initial ideas through polish, covering the audio bible, prototype work, asset creation and C++ implementation. The project sharpened planning, production sequencing and team collaboration across the full development cycle.
Integrated MetaSounds through Blueprints and learned to build reusable patch workflows. The result was a cleaner implementation approach and a more maintainable interactive audio setup.
Small team of 9 organizing LAN parties up to 350 people for Howest DAE. Involved in tournament organization and supervising — learned time management, bracket management, communication with the team, problem solving and adaptability in a stressful environment.
Howest club organizing monthly LAN parties up to 80 people. I take care of setting up and checking the equipment to avoid problems, organize the tournaments and supervise to make sure everything runs smoothly.