Sound EngineerSound Engineer

Gauvin Moens

Who Am I?

I'm a Game Audio Integration student at Howest Digital Arts and Entertainment, specialized in technical sound design and interactive audio implementation. I work with game engines such as Unity and Unreal Engine, using both native audio systems and middleware solutions like FMOD Studio and Audiokinetic Wwise.

My experience includes recording and designing audio assets, implementing adaptive sound systems, and working on surround and Dolby audio projects. I also have strong programming skills in C++ and C#, allowing me to bridge the gap between audio and gameplay systems.

Read more about my experience
Stack

Selected Work

01 · Jun 2025

Boilerline

Sound DesignUE5MetasoundsC++ImplementationDocumentation

Boilerline is a couch co-op game where strong cooperation is needed to survive against hordes of zombies. I created sound effects, ambience and interactive music for Boilerline and implemented it with Metasounds in UE5, as well as contributing to game design and writing the audio bible.

02 · Nov 2024

Soviet Village

Sound DesignUE5MetasoundsC++Implementation

In this project I created interactive ambience and implemented it with Metasounds in UE5 to build a fully immersive soundscape that reacts to the player's environment.

03

Santa Luna

Foley RecordingSound DesignReaper

I worked with a team of animation, VFX and compositor students. I recorded, modified and synchronized every SFX to create an immersive audio track. I learned a lot about cooperation and feedback during this project.